The reluctant hero

Billie.

Worried. Will go anyway.

Not the loudest voice in the room. Usually the one still trying to make the plan work.

Billie in their current crew suit

BEHIND THE HELMET

A little about Billie.

Warm, resourceful and a little physically unlucky. Billie worries about the small things, then gets on with the very big problem in front of him.

THE ROAD TO OUTPOST 81

Billie came to Outpost 81 with the rest of Captain Jake’s banished crew. He is an ordinary crewmate trying to do a difficult job well, easily swept along by a captain who always sounds certain.

Then the outpost comes under attack. There is a suit to find, a keypad to negotiate and an escape ship that has seen better days. Billie’s way through is rarely graceful, but he keeps looking for something that might work.

His place in the crew
The heart of the team
Dream interruption
A fluffy alien with a very tired joke
Under pressure
Fumbles first. Improvises next.

OPEN THE COMIC

Billie’s bad morning.

12 archive editions
Billie: Six… seven? — page 1
Page 1 · Six… seven?
Billie: Six… seven? — page 2
Page 2 · Six… seven?
Browse every edition and original page

Earlier drafts are preserved with their original titles and dialogue. They are archive editions, not changes to the game or character identities.

Six… seven?

A later comic revision, with Billie’s ivory-and-red suit. Archive artwork; this reader does not change the beta build.

The early crew edition

An earlier costume and version of the opening. Preserved as it was.

One keypad, one emergency

An earlier opening and suit-up pairing from before the later character revisions.

The double-keypad draft

An unused layout with a duplicate keypad. An earlier draft, not an extra puzzle or game feature.

The first transmission

An earlier version of the console transmission and wake-up sequence.

The original six-seven take

An earlier opening before the later transmission and keypad revisions.

An alternate dream draft

Unused dream imagery. This alternate does not replace Billie’s established fluffy dream alien.

Ninety seconds

An earlier air-warning and suit-loader version. The older timings belong to this artwork.

The early report

An earlier dialogue take, before the later opening settled into place.

Three minutes

An early chapter pairing with different warning text and staging.

From the first chapters

The earlier chapter pages, including their historical title and dialogue.

Beyond the airlock

A later escape-story concept. An archive scene, not a newly released game chapter.

A DIFFERENT KIND OF BAD MORNING

Someone else is waking up.

All crew files ↗
Comic page

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