How a little arcade escape is growing into Outpost 81. Artwork, odd experiments and the decisions that change how it plays.
Release labels identify public or private beta updates. Historical notes describe earlier iterations; “Workbench” is not yet in the published game.
WEBSITE · CREW & COMICS
Five very different ways to have a bad morning.
Choose a crewmate in the new comic collection to read their profile, backstory and opening adventure. Billie, Captain Jake, Tammy, Anabelle and the Botanist each have their own page reader and archive editions.
The collection reuses existing comic artwork, including unused openings and alternate exits. Earlier titles, outfits and dialogue are labelled as archive material. This website update does not unlock characters or change the beta build.
WEBSITE · BLOG ARCHIVE
A home for the ideas between builds.
The new Outpost 81 blog brings together earlier artwork, creature concepts, movement studies and unused story experiments. Each feature is labelled so you can explore the ideas without mistaking an experiment for a new beta release.
Request beta access or sign in from outpost81.space. This website update does not change the game build.
01 / THE LATEST BUILD
APPROVED BETA · SIGN-IN
The beta is back behind the airlock.
New testers request access with a name and email. Once approved, sign in with an email code on your phone or computer. The old public game link now leads to that sign-in flow.
The owner can pause, resume or revoke access without deleting drafts and submissions. Updated game tabs check access every 15 seconds. Older already-loaded copies need reloading; previously downloaded files cannot be recalled.
PUBLIC WEB · SCORE CHECKS
The global arcade gets stronger score checks.
The shared score service now checks progress during a run, not just the final number. Reused tickets, changed stage histories and impossible score/time claims are rejected.
Updated clients use the same global service. Older clients and runs with incomplete online progress coverage stay in Practice. Reload the browser game for the new connection; installed native apps need an updated build.
These are stronger consistency checks, not a claim that client-reported gameplay is cheat-proof. Private tester information remains private.
PUBLIC WEB · GLOBAL SCORES
One arcade. One global score table.
High scores now belong inside the game: open the global table from the title or pause screen. When your run ends, enter three symbols and record your score against other players on the public game link.
Ranked and practice runs have separate tables. Your browser keeps its personal best identity without an email or pre-game name form. Private tester records remain private.
LIVE · BROWSER UPDATE
Less downloading. More escaping.
The latest Outpost 81 build now keeps verified artwork and audio on your device. Future releases download changed assets rather than the whole clay universe again.
When a newer build is available, an update prompt lets you choose when to restart. Your current run is never automatically interrupted.
Recent sound work is included too: labelled pickups, shield break, alien death, ship assembly, the new laser burst and rocket takeoff. Diamond pickups are quieter.
This first upgrade needs a full download once. Cleared or evicted browser storage, a new device or private browsing may require another. Already-open older builds need one reload to receive this updater. Tester links and access remain unchanged.
LIVE IN PRIVATE BETA
A new name. The same spectacularly bad day.
Jetpack 81 has become Outpost 81. The adventure has grown beyond a simple getaway: salvage, improvised vehicles, strange creatures and a mystery that can unfold as we travel.
The new clay title card brings the green cell thief, four-eyed Foldjaw and Orbit Wisp into the chase alongside Sunspikes and red spooders. Some website labels still use the old name; existing tester links remain unchanged.
This is a title and presentation change, not a new account or a restart of your tester access. Reload the game to pick up the published build.
02 / CREATURE EVOLUTION
Not just a different coat of clay.
We want each alien to change the decisions you make—not simply fill more of the screen.
LIVE · STAGE 05
The Foldjaw learns to float
Eating should make it feel like a new creature, not a heavier version of the old one.
BEFORE
Even a fed, combined Foldjaw returned to its newborn falling motion whenever it lost a target.
NOW
Combined bodies rise towards an upper cruising band and hover. Shrinking one with shots does not restore the old passive fall.
What changes for you?
Watch above as well as below. Young Foldjaws seek one another from farther away, so leaving them alone gives them more chances to combine.
What keeps it readable?
The shared magnetic fusion warning remains. Platform routing and anticipatory sideways slides keep movement connected to the environment.
Can it still come down?
Yes. Deliberate food pursuit and attacks can descend; idle sinking is what changed.
Earlier iterations → current designEVOLUTION NOTE
From a purple mouth to a hungry ecosystem
The Foldjaw began as a purple-and-turquoise mouth creature that fell and pulsed forward. Its combined form became a round body with four eyes, connected sockets and a peel-back clay mouth, rather than oversized separate lips.
Two small creatures now line up before fusion. The bigger form eats eligible smaller creeps, gains mass and becomes a more capable hunter with feeding experience. Shooting shrinks the combined body until it pops—it does not turn back into the original baby.
Historical recap assembled on 21 October. It does not assign invented release dates to earlier artwork experiments.
Earlier iterations → current designEVOLUTION NOTE · STAGE 03
The green thief gets a purpose
Instead of a busy collection of scrap-armoured walkers and little ships, this encounter settled on green floating cell thieves with thick, articulated tentacles. Their limbs should feel useful and connected, and their eyes should look around or track the player—not sit painted on.
THE CHARACTER
A greedy little alien whose body language tells you it wants your fuel.
THE MECHANIC
Stealing creates a moving recovery target. Shooting the thief recovers the cell. Its shield takes one shot; the next finishes it.
Platform avoidance, mutual bumps and impact wobble make a group feel physical. Shield contact rebounds enemies rather than making them silently disappear.
03 / ON THE WORKBENCH
LIVE · WEAPON READABILITY
“Wait… I have a laser?”
Testing revealed that the weapon was not obvious. The new small clay blaster-controller connects to the jetpack by an orange cable, with a clear grip, trigger and muzzle.
The controller and socket attach over the existing idle, airborne and running frames, with the laser aligned to the visible muzzle. An extra gripping-arm overlay was rejected because it made some poses look three-handed; the original arms are preserved. Tested locally on 21 October and included in the 22 October release.