Assassin · escape-route expert
Anabelle.
Professionally unimpressed.
Pink hair. A steady gaze. Very little interest in making a simple exit look difficult.

BEHIND THE HELMET
A little about Anabelle.
Observant, economical and hard to fluster. Anabelle does not need a speech to make it clear that she has already noticed the problem.
THE ROAD TO OUTPOST 81
Anabelle shares the crew’s banishment to Outpost 81. A trained assassin, she approaches trouble with a quieter kind of confidence than Jake: watch closely, move deliberately and keep an exit in mind.
Her comic begins in a dream fight and ends in a much less imaginary emergency. A useful access card and a controlled departure say more about her than a heroic announcement ever could.
- Her place in the crew
- The calm observer
- A useful thing to have
- The right access card
- Under pressure
- Keeps the drama to a minimum.
OPEN THE COMIC
Anabelle’s bad morning.
The existing dream and access-card story. These earlier comics predate the charcoal-and-violet gameplay suit.
Tap the page to enlarge it. Use Previous and Next to read on. On a phone, open the full-size page to pinch and zoom.
Browse every edition and original page
Earlier drafts are preserved with their original titles and dialogue. They are archive editions, not changes to the game or character identities.
Access granted
The existing dream and access-card story. These earlier comics predate the charcoal-and-violet gameplay suit.
The earlier exit
An alternate departure page from the early character artwork.
A DIFFERENT KIND OF BAD MORNING

