The environment archive is a chance to look at the world without having to dodge anything. Colour and silhouette do much of the storytelling: a bright crystal cave feels very different from a dark web cavern.

The web cavern: an earlier environment image from the beta invitation gallery.
The web cavern: an earlier environment image from the beta invitation gallery.

Somewhere to get lost. Somewhere to escape.

Platforms, open gaps and machinery have to read clearly during play. The clay style gives the scenery texture and character while the layout still needs to tell you where you can go.

An earlier development gameplay view of the asteroid surface. This is an archive image, not a current-build screenshot.
An earlier development gameplay view of the asteroid surface. This is an archive image, not a current-build screenshot.

Archived environments and development imagery. Layouts and encounters may differ from the approved beta.