The environment archive is a chance to look at the world without having to dodge anything. Colour and silhouette do much of the storytelling: a bright crystal cave feels very different from a dark web cavern.

Somewhere to get lost. Somewhere to escape.
Platforms, open gaps and machinery have to read clearly during play. The clay style gives the scenery texture and character while the layout still needs to tell you where you can go.

Archived environments and development imagery. Layouts and encounters may differ from the approved beta.
