An enormous orange bot fills this development view. Its rounded body, heavy arms and watchful eye make a very different impression from the smaller machinery around the outpost.

Before the moving parts.

An earlier giant repair-bot concept. Concept artwork and a moving game encounter are separate stages of development.
An earlier giant repair-bot concept. Concept artwork and a moving game encounter are separate stages of development.

The early concept explores the whole shape at once. Later work separates body, joints and arms so the machine can move as connected parts. The image at the top is a local development review; it is not a beta release announcement.

Scrap Idol: an alternate concept from the same exploration. An unused direction, preserved here in the archive.
Scrap Idol: an alternate concept from the same exploration. An unused direction, preserved here in the archive.

Workbench material. These images show an evolving idea and an alternative concept; they do not promise a particular boss in the current beta.