A still image can suggest a character. A movement test asks a harder question: does it still feel like that character once the parts start moving? These studies were part of the earlier invitation gallery. They now have a home in the archive.

Roly rig review: connected limbs in both directions, with small game-size views.
Roly rig review: connected limbs in both directions, with small game-size views. Open original animation

Different bodies need different movement.

Roly is all feet and body rhythm. The crystal study is about solid pieces unfolding around a core. Billie’s walk test concentrates on keeping the suit and character readable from one step to the next.

Crystal entity: an unfolding prototype. The rigid shapes move around a fixed core.
Crystal entity: an unfolding prototype. The rigid shapes move around a fixed core. Open original animation
Billie: an archived crew walk-cycle preview.
Billie: an archived crew walk-cycle preview. Open original animation

Press Play on an individual study to animate it. These are development previews, not a record of what every current beta build contains.